Jan 23, 2008, 09:04 PM // 21:04
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#341
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Krytan Explorer
Join Date: Dec 2005
Location: Louisiana
Profession: E/Me
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Quote:
Originally Posted by The Arching Healer
I have my questions about the guy above me. Hero's with arcane echo? PvE healers with return? Q_Q
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Yeah, I don't get that either. Arcane echo in particular I have tested with heroes. They never use it properly. It only works if you disable it and activate it manually, which defeats the purpose of heroes for me.
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Jan 24, 2008, 04:06 AM // 04:06
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#342
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Desert Nomad
Join Date: Aug 2007
Location: EastCoast
Profession: E/Me
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will they cast splinter on the minions cause im an ele about to try this and dont want to take it if they wont T_T
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Jan 24, 2008, 05:01 AM // 05:01
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#343
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Ascalonian Squire
Join Date: Jan 2008
Guild: Legacy Of Angels [Halo]
Profession: W/P
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Quote:
Originally Posted by Songbringer
will they cast splinter on the minions cause im an ele about to try this and dont want to take it if they wont T_T
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i don't think they would, they mostly do it on wars,sins,ders, maybe paragons and definatly rangers (in eotn it might be a really good thing to take aiden as a henchman with these builds on ur heroes for the barrage/splinter combo)
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Jan 24, 2008, 05:07 AM // 05:07
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#344
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Desert Nomad
Join Date: Aug 2007
Location: EastCoast
Profession: E/Me
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alrdy vanquished 1 area going mid way through 2nd....but damn those fire imps own me there is group of like 15 that just rodgort the hell out of me
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Jan 24, 2008, 08:27 PM // 20:27
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#345
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Desert Nomad
Join Date: Sep 2005
Location: Wakefield, West Yorkshire, Uk, Nr Earth
Guild: Alternate Evil Gamers [aeg]
Profession: N/
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I just started to vanquish and figured i would give these builds a shot so far so good, first three areas in nightfall went smooth thanks...
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Jan 24, 2008, 08:38 PM // 20:38
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#346
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Jungle Guide
Join Date: Aug 2006
Profession: A/
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Well switch MM on areas without many corpses(like a time for heroes) And get a healprot ogden. I also remove barbs and such if we arent melee damage people.
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Jan 25, 2008, 02:02 AM // 02:02
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#347
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Frost Gate Guardian
Join Date: Aug 2006
Guild: Illusions of Grandeur [Illu]
Profession: W/
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Quote:
Originally Posted by ryu_okunato
i don't think they would, they mostly do it on wars,sins,ders, maybe paragons and definatly rangers (in eotn it might be a really good thing to take aiden as a henchman with these builds on ur heroes for the barrage/splinter combo)
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In my experience, heroes use splinter on anybody wielding a martial weapon. I play a monk, and many times I have switched from prot staff to +60 shield+sword set to be hit up with splinter a second or two later. I then just switch back to prot staff and wand at balled up groups. It's a useful way of microing splinter if you're (like me) too lazy to open up the hero's bar and click on splinter. On the other hand though, I've also noticed times where Olias has used splinter randomly on the other heroes when they weren't wanding at the time.
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Jan 25, 2008, 05:12 AM // 05:12
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#348
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Krytan Explorer
Join Date: Dec 2006
Location: Chantry of Secrets
Guild: [Angl]
Profession: D/
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From my experience they cast splinter weapon on everyone...I ran the triple nec hero's with my monk and even tho I never switched from my wand/focus to anything else they kept casting splinter weapon on me. Seems like they cast it on whomever is at the front of the pack that is about to attack a group.
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Jan 26, 2008, 04:07 AM // 04:07
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#349
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Just a quick question:
What would be the ideal weapon for the MM bomber? Should I use an Adept 20/20 Staff of Enchanting or Insightful 20/20 Staff of Enchanting? Or something else?
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Jan 26, 2008, 04:19 AM // 04:19
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#350
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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I load up my mm with a 20% rod and 20% focus. Don't really see the need for enchanting mod since after it loads up death novas and one of them dies he usually is summoning new minions which will instantly kill the old ones (if your max limit is reached).
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Jan 26, 2008, 07:54 AM // 07:54
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#351
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Ascalonian Squire
Join Date: Jan 2008
Guild: Legacy Of Angels [Halo]
Profession: W/P
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i just relized tta if u're doing something wit just heroes/henchman the rit healer will mostly likely cast splinter on the player
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Jan 26, 2008, 04:35 PM // 16:35
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#352
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Lion's Arch Merchant
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Yea. If you bring H/H only, the necro rit will prioritise martial weapon users then the player or minons whoever is closer to the rit.
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Jan 26, 2008, 05:00 PM // 17:00
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#353
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by MercenaryKnight
I load up my mm with a 20% rod and 20% focus. Don't really see the need for enchanting mod since after it loads up death novas and one of them dies he usually is summoning new minions which will instantly kill the old ones (if your max limit is reached).
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Aegis and Prot Spirit last longer.
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Jan 26, 2008, 07:29 PM // 19:29
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#354
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Desert Nomad
Join Date: Aug 2007
Location: EastCoast
Profession: E/Me
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Quote:
Originally Posted by cyber88
I know this may sound kinda of noob since I have posted a few posts here. But as a monk, do you think running myself as a smiter is generally better then spec into heal/prot monk while leaving all damage control to the H/H?
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run the support smiter from pvx. I believe it is a pvp build but with couple mods I bet would work for you in pve. Specially around undead
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Jan 27, 2008, 05:17 PM // 17:17
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#355
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Pre-Searing Cadet
Join Date: Nov 2007
Location: Quebec, Canada
Guild: Lame de vérité
Profession: W/E
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If I'm going with a party of 8, what should I add?
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Jan 28, 2008, 12:38 AM // 00:38
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#356
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Lion's Arch Merchant
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Quote:
Originally Posted by Songbringer
run the support smiter from pvx. I believe it is a pvp build but with couple mods I bet would work for you in pve. Specially around undead
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Juz looked at it. It is interesting. Worth a shot. Currently I am running a signet smiter build. Thx
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Jan 29, 2008, 11:14 PM // 23:14
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#357
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Ascalonian Squire
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This is awesome, thanks Sab!
Would you or someone care to reccomend insignias for them, I've never messed with necros.
1 other quick question (I know - noob) do you set the heros to guard or fight? -Thanks
Last edited by JoeB; Jan 30, 2008 at 12:37 AM // 00:37..
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Jan 30, 2008, 02:01 AM // 02:01
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#358
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Survivor on all of them.
Use fight only for interrupters and guard for everyone else.
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Jan 30, 2008, 03:21 AM // 03:21
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#359
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Lion's Arch Merchant
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Quote:
Originally Posted by Marverick
Survivor on all of them.
Use fight only for interrupters and guard for everyone else.
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Agree with Marverick. My SS & Rit healer is on survivor. Only my MM is using Minion Master insignia.
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Jan 30, 2008, 03:56 AM // 03:56
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#360
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Desert Nomad
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Quote:
Originally Posted by fab100
If I'm going with a party of 8, what should I add?
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Oops, a little late response but bring a Monk hench and fill the rest with Warriors and Eles.
Quote:
Originally Posted by JoeB
This is awesome, thanks Sab!
Would you or someone care to reccomend insignias for them, I've never messed with necros.
1 other quick question (I know - noob) do you set the heros to guard or fight? -Thanks
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Quoting myself from another post:
Runes: Tormenter's on chest and legs, Bloodstained on hands if running corpse spells, Survivors for the rest. Sup Death/Minor Curses on headpiece, Sup Vigor, Minor Soul Reaping, Vitae for the rest.
As for equipment, I'd suggest 40/40 Curses for the SS Nec, 40% HCT/20% Enchanting Death Staff for the MM, and 40/40 Resto for the healer (though he'll be holding a pot most of the time).
I usually set all my heroes on Guard.
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